Baton – A collapsible metal baton used for self defense. Legal in New Carthage.
Damage – W + 1 in Shock.
Associated Skills – Melee Weapon: Club (general skill, cost per die: 2), Block
Taser – A small pistol which fires prongs wired to the receiver. Delivers a harsh electrical shock which dazes the target. Useful for self defense. Legal in New Carthage.
Damage: W in Shock + Daze
Associated Skills – Ranged Weapon: Pistol (general skill, cost per die: 2)
Pepper Spray – A spray can filled with a specially-processed asmodean pepper concoction. Causes a burn effect on the location hit. Induces a trauma check if that location is the head. Legal in New Carthage
Damage: W in Shock + Burn 1
Associated Skills – Ranged Weapon: Spray Can (specialized skill, cost per die: 1)
Force Gauntlets – Standard issue NCPD officer’s force gauntlets with a heavily modified appearance. Generate force fields using magitech mechanisms. These force fields enhance punches and can be launched at range. Legal only for the NCPD and Enforcers.
Damage (Melee): + 1 Shock to all Brawling damage inflicted using fists
Damage (Ranged): W + 1 in Shock
Associated Skills – Brawling (melee), Ranged Weapon: Force Gauntlet (general, cost per die: 2), Block
Spider Silk Cloth – Few things are as strong, durable and light as a spider’s silk. However, it’s still cloth. Provides a Light Armor Rating of 1 (LAR 1) to torso, arms, legs.
AR Equivalent: 1
NCPD Body Armor – Standard issue NCPD body armor modified to fit the team’s costumes. A light, strong mesh of alchemically-treated nano-kevlar. Provides a Light Armor Rating of 2 (LAR 2) to torso and arms, but is as light as spider silk. Does not protect the head.
AR Equivalent: 1
NCPD Helmet – Standard issue NCPD helmet modified to fit the team’s costumes. Sturdy, providing a Heavy Armor Rating of 1 (HAR 1) to the head. Equipped with an advanced targeting HUD which syncs up with an associated pair of force gauntlets, providing a +1d bonus to ranged force gauntlet attacks.
AR Equivalent: 2