Iris Whittler

Description:

Name: Iris
Description: A child of multiple races – you know what, I’ll just tell you as we come to them.
Occupation: Too young to hold an occupation. (Formerly Manager and Primary Courier for Iris’ Professional Courier Services.)
Loyalty: The exploited of New Carthage (3), Her Crime-fighting Compatriots (2), Sana (2)
Passion: Discovery (3), Making Friends (2)
Sources: Equations That Change
Permissions: Empathic Shapeshifting [Power Theme]
Intrinsics: No Willpower, No Structure

No Willpower, No Structure (-10 Points)

Akin to the No Willpower, No Way Intrinsic, Iris’ powers stop working when she reaches 0 Willpower. However, this also includes her ability to maintain a coherent form. When Iris reaches 0 Willpower, she is also reduced to a ball of goo with two hit locations – hits to locations 1-5 hit a body box, hits to location 6-10 hit a brain box. This remains in effect until Iris gains at least a point of Willpower, at which point she can re-assume a normal form. Well, as normal as Iris’ forms get, anyway.

Body: 1d
Athletics (Humanoid Forms): 5d
Athletics (Therapoid Forms): 2d
Block:
Brawling (Humanoid Forms): 3d
Endurance (Humanoid Forms): 1d
Weapon (Melee):

Coordination: 1d
Dodge (Humanoid Forms): 3d
Driving (Scooter): 3d
Lockpicking:
Stealth: 1d
Stealth (Humanoid Forms): 1d
Weapon (Ranged):

Sense: 1d
Empathy:
Perception: 1d
Scrutiny:

Mind: 3d
First Aid: 2d
Knowledge (Scooter Maintenance): 2d
Medicine:
Navigation: 3d
Research:
Security Systems:
Streetwise: 3d
Survival:
Tactics:

Charm: 4d
Lie:
Perform (Specialty):
Persuasion: 2d
Contacts (Courier Acquaintances): 2d

Command: 1d
Interrogation:
Intimidation:
Leadership: 2d
Stability: 3d

Base Will: 12
Willpower: 10

Disadvantages, Equipment and Other Notes: Hello everyone. Did you know? Iris is impulsive. She’s smart enough to be clever, but not smart enough to realize when she is not, in fact, being clever. But, don’t worry. She’ll still be glad to help.

- General Powers -

Omniglot [U] 2hd (4 per die)
Extras: Native Power +1, Permanent +4
Flaws: Always On -1, Self Only -3, Go Last -1
Capacities: Self
Total Cost: 16 points
Iris can both understand and speak any language, regardless of delivery method or current form.

- Transformation Powers -

Empathic Forms [U] 2hd (1 per die)
Extras: Endless +3
Flaws: Self Only -3, Slow -2
Capacities: Self
Total Cost: 4 points
Iris can shape-shift into any species with which she has a rapport.

Custom Hit Locations [U], 2hd (1 per die)
Extras: Endless +3
Flaws: Self-Only -3, Attached to Empathic Transformation -2
Capacities: Self
Total Cost: 4 points
Iris can re-arrange her bodily structure as needed to take on the form of a given species.

Juvenile Forms [D, U], 2hd (4 per die)
Defends Quality: Hard to Hit
Extras: Endless +3
Flaws: Attached to Child’s Stature -2
Capacity: Self
Useful Quality: Child’s Stature
Extras: Endless +3
Flaws: Self-Only -3, Attached to Empathic Transformation -2, Always On -1
Capacities: Mass
Total Cost: 16 points
As Iris is a young shape-shifter, she can only take on the form of a child, regardless of the race into which she shifts. While this results in some lack of physical capability, she is also difficult to catch.

Empathic Wardrobe [U] 2hd (1 per die)
Flaws: Attached to Empathic Transformation -2, Automatic -1, Self Only -3
Capacities: Self
Total Cost: 4 points
Iris’ clothes change with her, shifting and re-working themselves to comfortably fit whatever form she has taken on.

Additional Mass [U] 6hd (1 per die)
Extras: Endless +3
Flaws: Self Only -3, Attached to Empathic Transformations -2
Cost: 12 points

- Human Description & Powers -

- Description -

As a Human child, Iris is a young girl of perhaps seven years of age, light in complexion and featuring a bouncy mop of orange hair lacking the body and fullness it had in adult form. She has the build of a child accustomed to frequent physical play. As a Labrador mix, she sports a light dusting of fur and dog-ears that replace her human ears, as well as flat but dog-like nose and a furry, oft-swishing tail. As a draconic hybrid, she instead sports a reptilian tail, along with budding plates speckling her face. She has bright green eyes full of curiosity, regardless of the variation.

Child’s Coordination [Hyper-Coordination] 4d (1 per die)
Flaws: Attached to Empathic Forms -2, Only Active while in Human form -1
Total Cost: 4 points
Even as a child, Iris can move at the very peak of human ability.

Retriever’s Senses [Hyper-Sense] 3hd (1 per die) [+1]
Flaws: Attached to Empathic Forms -2, Only Active as Demi-Human [Labrador] -1, Only for Hearing, Smelling, Seeing Thrown Objects -1
Total Cost: 6 points
By taking on the form of Demi-Human with Labrador Retriever traits, Iris gains the breed’s hearing and sense of smell.

Dragon’s Thick Skin [D+1] 2hd (1 per die)
Extras: Endless +3, Engulf +2
Flaws: Attached to Empathic Forms -2, Only Active as Demi-Human [Dragon] -1, Armored Defense -2, Limited Width -1, Only for Fire, Heat, or Cold -1
Total Cost: 4 points
By taking on the form of a Demi-Human with Dragon traits, Iris gains a thicker skin, resistant to heat and cold.

Dragon’s Spectrum [Hyper-Sense] 2hd (1 per die) [+1]
Flaws: Attached to Empathic Forms -2, Only Active as Demi-Human [Dragon] -1, Only for Sight -1
Total Cost: 4 points
She also gains the ability to see new colors. Neat, huh?

- Hyleel Description & Powers -

- Description -

As a Hyleel chick, Iris has the build of a young theropodial dinosaur. She is covered in a layer of down that would very much like to be feathers. However, they are not feathers, and this renders her wings unsuitable for gliding. Her feet sport curved talons, though they are small, stubby things, a far cry from the long and elegant talons of a mature Hyleel. However, they still allow her to climb trees, whether they are made of wood or concrete. The only sign of the Hyleel’s characteristic sexual dimorphism in Iris’ form is the duller orange of her plumage compared to a boy of her age.

Chick’s Coordination [Hyper-Coordination] 5d (1 per die)
Flaws: Attached to Empathic Forms -2, Only Active as Hyleel -1
Total Cost: 5 points
For that matter, even as a chick Iris moves at the peak of Hyleel achievement.

Chick’s Grip [Hyper-Athletics] 1wd (1 per die) [U+4]
Flaws: Attached to Empathic Forms -2, Only Active as Hyleel -1, Only for Talon or Claw use -1
Total Cost: 4 points
Though small and stubby, Iris’ talons help her gain greater purchase during her athletic maneuvers.

Chick’s Talons [Hyper-Brawling] 1d (1 per die)
Extras: Deadly +1, Penetration +1
Flaws: Attached to Empathic Forms -2, Only Active as Hyleel -1
Total Cost: 1 point
For that matter, her talons are still surprisingly effective weapons.

- Goblin Description & Powers -

- Description -

As a Goblin grommet, Iris is much akin to herself in human form, if her human form had leathery, light chestnut skin, a long, straight nose with four nostrils, and a mouth full of sharp, jagged teeth. The cartilaginous spines protruding from her head recall being hair, but in this form they put a decidedly goblin-y spin on the look. A pair of ears resembling a bats, somewhat over-large on a young grommet’s build, stand ready on the sides of her head, relishing the chance to work more efficiently.

Grommet’s Coordination [Hyper-Coordination] 4d (1 per die)
Flaws: Attached to Empathic Transformations -2, Only Active as Goblin -1
Total Cost: 4 points
As it turns out, the height of Human achievement is also the height of Goblin achievement when it comes to bodily coordination.

Nocturnal Senses [Hypersense] 2d (1 per die) [+1]
Flaws: Attached to Empathic Transformations -2, Only Active as Goblin -1, Only for enhanced hearing and night-vision -1
Total Cost: 2 points
Living underground, deep in shadow, Goblins have senses naturally attuned to a nocturnal environment. So it goes with Iris as well.

Tough, Goblin-y Skin [D] 2hd (1 per die) [+2]
Extras: Endless +3
Flaws: Armored Defense -2, Attached to Empathic Transformations -2, Only Active as Goblin -1, Limited Width -1
Capacities: Self
Total Cost: 4 points
Goblins have naturally tough, leathery skin, making them more resistant to blows from both bodies and smaller blades.

Jagged, Goblin-y Teeth [Hyper-Brawling] 2d (1 per die) [+2]
Extras: Deadly +1
Flaws: Attached to Empathic Transformations -2, Only Useable as Goblin -1, Only for Biting -1
Total Cost: 2 points
Goblins also have jagged teeth. As it happens, this is very handy when it comes to biting.

Shadow-Slip [U] 4d (1 per die)
Flaws: Attached to Empathic Transformations -2, Only Useable as Goblin -1
Capacities: Range
Total Cost: 4 points
Some Goblins know magic inherent to their very beings – magic of shadows and dark places. Even as a young grommet, Iris can silently teleport from one shadow to another, as if they were all old friends.

- Vargkaran Description & Powers -

- Description -

As a Vargkaran piglet, Iris does not sport the powerful, heavy build she would carry were she an adult. As it stands, she is something of a plump child – not overweight, but featuring the layer of blubber common to all Vargkaran youth. She is covered in a soft, thin layer of orange fur, sporting arms just slightly longer than normal for a humanoid. She has a pair of wide, happy eyes right where you would expect them to be on her face, just above her snout. As the back of her head doesn’t have a snout, the eyes situated there simply rest equidistant to the eyes in front. They are all filled with curiosity.

Warrior-Piglet’s Quickness [Hyper-Coordination] 3d (1 per die)
Flaws: Attached to Empathic Transformations -2, Only Active as Vargkaran -1, Limited Width -1
Total Cost: 3 points
Once again, Iris has the coordination of the finest of Vargkaran warriors. Unfortunately, this is perhaps less impressive than the efforts of the other races she can become. The girth doesn’t help that much, either.

Warrior-Piglet’s Self Defense [Hyper-Brawling] 2d (1 per die) [+1]
Extras: Daze +1
Flaws: Attached to Empathic Forms -2, Only Useable as Vargkaran -1, Only as Piglet (-0)
Total Cost: 1 point

Vargkaran Eyesight [Hyper-Sense] 2d (1 per die) [+1]
Flaws: Attached to Empathic Transformations -2, Only Active as Vargkaran -1, Only for 360 Degree Vision -1
Total Cost: 2 points
Well, you’d see better too, if you had eyes in the back of your head.

Piglet’s Internal Combustion [U, U] 2hd (4 per die)
Useful Quality: Internal Warmth
Extras: Endless +3, Subtle +1, Engulf +2
Flaws: Attached to Empathic Transformations -2, Only Useable as Vargkaran -1, Self Only -3
Capacities: Self
Useful Quality: Warm to the Touch
Extras: Endless +3, Subtle +1
Flaws: Attached to Internal Warmth -2, Touch Only -2
Capacities: Touch
Total Cost: 16 points
As all Vargkaran, Iris can naturally warm herself, a handy trait in the frigid climate of New Carthage. While she is utilizing this ability, she is warm to the touch and can be used as a soft, squishy heating element.

- Pools -

Attacks

Brawling (Humanoid Forms): 4d
Chick’s Talons (Hyleel): 2d [Deadly, Penetration +1]
Jagged Teeth (Goblin): 6d [Deadly, +2 Damage]
Warrior-Piglet’s Self-Defense (Vargkaran): 6d [Daze, +1 Damage]

Defenses

Juvenile Forms (Hard to Hit): 2hd
LAR 1 on Torso, Arms, Legs [Spider Silk Outfit]

Dodging (Human): 8d
Dodging (Goblin): 8d
Dodging (Vargkaran): 6d [Go Last]

LAR 1 [Defends Against Heat, Fire and Cold Only], [Demi-Human (Dragon) Form Only]
LAR 1 [Goblin Form Only]
+1 Hitbox on Each Location [Vargkaran Form Only]

Utility

Athletics (Human): 6d
Athletics (Therapoid Forms) + Chick’s Grip: 3d1w [+4 Offsetting Penalty Die]
Athletics (Goblin): 6d
Athletics (Vargkaran): 6d

Endurance (Humanoid Forms): 2d

Stealth (Human): 7d
Stealth (Hyleel): 7d
Stealth (Goblin): 7d
Stealth (Vargkaran): 6d [Go Last]

Perception: 2d

First Aid: 5d
Navigation: 6d
Streetwise: 6d

Persuasion: 6d
Contacts (Courier Acquaintances): 6d

Leadership: 3d
Stability: 4d

Hyper-Senses

Retriever’s Senses: 3hd (Only for Hearing, Smelling, Seeing Thrown Objects)
Dragon’s Spectrum: 2hd (Only for Sight)
Nocturnal Senses: 3d (Only for Enhanced Hearing, Nightvision)
Vargkaran Eyesight: 3d (Only for 360 Degree Vision)

- Misc -

Exp Earned: 16

Vargkaran Eyesight enhances Iris’ initiative. Nocturnal Senses does the same, but only in the dark.

Her Vargkaran form is kind of like a bipedal Tepig. This is where the inspiration came from. Just, picture it, yeah? Be glad her knuckle-flint isn’t growing in yet, she’d be punching every damn thing.

Shadow-Slip fails due to loss in concentration on a failed roll – a critical fail moves Iris to any random shadow within range.

Bio:

- Notes -

Iris has scouted out the area around Russ’ apartment.

Hyleel are herbivores, Goblins are carnivores. Jagged teeth and all that. Humans and Vargkaran are both omnivores. It will be hard to throw things as a Hyleel, but you will look really cool doing it.

Knows of three Goblin mages:

Grolk. Elderly Shadowmage. Manipulates shadows. Pacifist.
Quorp. Spoken of as a beautiful Goblin. (She smells good.) Graduated from enchantment apprenticeship from a Master. Rookie. Does not English good.
Aarve. Shadow priest of a dominant Goblin religion. Speaker of the dead. Communicates with ghosts.

Possessions:
Athletically-inclined children’s clothes.
Spider-Silk Outfit
Tom the Teddy-Cat [Missing (1) Eye]
Notebook (Listing Contacts from Freelance Courier Service)

Iris Whittler

New Carthage Graycoin